Mega Fame Casino

- social casino game (slots and poker)

Was the primary backend engineer that worked to build a casino game from scratch, major systems include:
  • Poker Games
  • Poker Tournaments
  • Game Finder
  • Quad Crush Video Poker
  • Slots Tournaments Backend
  • ......

Yuku

community forums website


Worked with another engineer to bring these features to yuku.com:
  • Sitewide Search
  • Tile Interface
  • New Mobile App
  • New Landing Page
  • New Profile Page
  • New User Galleries

Blood Tide

multiplayer action and real-time strategy hybrid game

Responsible for:
  • Action Mode
    • RPG System - Hero Abilities
  • RTS Mode
    • Camera - Unit Controls - Building
  • User Interface
    • Unit Stats - Game Lobby - Building

Willow

an interactive puzzle game with a strong emphasis on story and emotional impact


Worked on a small group to create a pixel shader to selectively show colors, which allowed us to show only red, green or blue colors (and any combination of).

Took that shader and converted it to a full-screen post processing effect, so it could be applied to the UI and every object in the scene.

Also built the inventory system, puzzles and UI for the game.

Watt Bodies

multiplayer cooperative puzzle game geared towards children

Responsible for:
  • Robot Mechanics
  • Puzzles
  • User Interface
  • Multiplayer Synchronization

Blind Man's Last Stand

a zombie survival game that takes place entirely on the player's hat


My main job was to get the gyroscope working, so that the player could rotate their head and have it rotate the player in the game.

Also helped finish up the Unity game logic, implementing attacking zombies in a cone in front of the player and creating a basic U.I. so that we could demonstrate that the game was functioning properly.