using UnityEngine;
using System.Collections;

public class PlayerAttackData {

	public Vector3 firstLineEnd;
	public Vector3 secondLineEnd;
	public float startTime;

	public PlayerAttackData(Vector3 pFirstLineEnd, Vector3 pSecondLindEnd,  float pStartTime)
	{
		firstLineEnd = pFirstLineEnd;
		secondLineEnd = pSecondLindEnd;
		startTime = pStartTime;
	}
}
